﻿using UnityEngine;
using System.Collections;

public class SoundBehaviour : MonoBehaviour
{
    public float bg_volume = 1;
    public float common_volume = 1;
    public float cv_volume = 1;
    public int popup_bg_index = 0;
    public int popup_common_index = 0;
    public int popup_cv_index = 0;

    public AudioSource BGAudio = null;
    public AudioSource CommonAudio = null;
    public AudioSource CVAudio = null;


    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
}
